In Google's case, however, Stadia got caught with its confidential pants down after accidentally leaking an unreleased Ubisoft game in June 2020-shortly before the game in question, Immortals: Fenyx Rising, received a more formal debut. AdvertisementĪs it turns out, the game-streaming team at Stadia was making the same remote-testing sales pitch to game studios last year, as well.
Parsec fits into that picture by allowing game-makers to efficiently and securely stream their PC and console environments as needed. Sources familiar with the matter have repeatedly pointed to Parsec as an increasingly relied-upon service for game-makers, QA testing departments, and other parts of the game industry, because it allows exact PC and console testing situations to be emulated with minimal button-tap latency issues.
Part of Unity Technologies' decision is the result of the COVID-19 pandemic, which forced game studios from around the world to adapt to an increasingly remote workplace. The answer doesn't necessarily look like Google Stadia, Nvidia GeForce Now, or other consumer-facing game-streaming options. However, Parsec may not immediately seem like a good fit for Unity's reputation. How does peer-to-peer game streaming tie-in to someone trying to make video games? Dev-facing, not consumer-facing Unity users can then nimbly port finished games across a variety of weaker and stronger platforms.Ī recent stock market IPO by Unity Technologies infused the company with cash, which it has used to, among other things, move ahead with company acquisitions. It's similar to other publicly available game engines like Unreal, as it revolves around a general toolset that can be used to build video games from scratch or expanded upon as developers see fit. Further Reading Epic and Unity rev their engines for the next era of entertainmentIn the years since Unity's 2005 inception, its tools have been used to make games for pretty much every console, smartphone, and VR platform imaginable.